Elden Ring Will Run ‘Up To’ 60 FPS on New-Gen Consoles and PC

Bandai Namco has said that Elden Ring players can expect to see the game run at ‘up to’ 60 FPS on new-generation consoles and PC when it launches in February.

The publisher confirmed some of the game’s performance features on the Edlen Ring website. Perhaps to the disappointment of some players, the game’s framerate on PC won’t be uncapped at launch and instead will be limited to 60 FPS.

According to the publisher, new-generation consoles will also be able to reach up to 60 FPS, though that does come with a small caveat. In order to push the PS5 and Xbox Series X|S toward that figure, Bandai Namco has indicated that players may need to run the game in performance mode – a feature that will adjust the game’s screen resolution and load balancer to approach higher framerates.

While news of Elden Ring’s 60 FPS framerate cap may not be what PC players were hoping for, there’s still plenty to look forward to. As per the guide, both PC and new-generation console players will be able to run the game at a 4K resolution and have access to HDR support when it launches.

Ray tracing is also being made available on those formats, though Bandai Namco says that this will be via a patch and that it won’t be available to Xbox Series S players. At present, the publisher hasn’t clarified whether this patch will arrive on launch or at a later date.

Despite the fact that last generation consoles won’t have access to Ray Tracing features in the game, the majority will be able to benefit from HDR support, and consoles such as the PS4 Pro and Xbox One X should cater to resolutions up to 4k. That being said, whether accessing the game at 4k or a lower resolution, the framerate on last-gen systems will be limited to 30 FPS across the board.

For a closer look at how those figures correlate to actual gameplay, make sure to check out this piece breaking down the recently released gameplay footage that FromSoftware showed off from the game.


Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

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