In a recent interview, God of War (2018) Creative Director Cory Barlog suggested the teams behind PlayStation Studios pushed for PC support.
It may have been PlayStation‘s first-party studios who initially began the push for PC ports, according to God of War (2018) Director Cory Barlog. Though Sony has dabbled with PC in the past by publishing Arrowhead’s Helldivers on Steam, Horizon: Zero Dawn’s PC port truly broke ground for the hardware manufacturer’s interest in the space. Notably, the Guerrilla Games-developed RPG enjoyed a 250 percent return on investment within seven months of its PC release, making the market all the more alluring for Sony.
Since Horizon’s migration in the summer of 2020, two other PlayStation exclusives have made the jump – 2019 sleeper hit Days Gone and the award-winning God of War (2018), the latter of which hit Steam and the Epic Games Store today, January 14. Uncharted: The Legacy of Thieves Collection, featuring Uncharted 4 and The Lost Legacy, is next up to bat, with a PC release scheduled for sometime this calendar year. And rumors suggest a Ghost of Tsushima PC port could eventually see the light of day as well, further indicating Sony’s investment in its PlayStation PC label won’t soon cease.
Speaking with Game Informer (via Benji-Sales) about the newly released God of War PC version, the 2018 title’s Creative Director, Cory Barlog, explained what he thinks finally convinced Sony to pursue first-party releases on another platform. Barlog told the publication that PlayStation’s “collective of studios” pushed for PC support, often proposing the idea whenever Sony opened the floor to suggestions. He continued, “it’s a process. We’re still figuring it out as a company and as individual studios how to do this and what the process and strategy will be.” When asked if and when the eagerly-anticipated God of War: Ragnarök will launch on PC, the developer said that, ultimately, such a decision lies with the publisher.
Cory Barlog says PlayStation Studios themselves told Sony they wanted their games on PC
“I think it was the collective of studios all over saying this is a really good idea. We should be looking into this. Eventually I think it reached that tipping point”https://t.co/YWkAr7FRZT pic.twitter.com/3nZhf4NGe7
— Benji-Sales (@BenjiSales) January 14, 2022
That PlayStation’s internal teams advocated for such a shift in the business makes sense. After all, developers generally want as many people as possible to experience their work. And the likes of Horizon: Zero Dawn, Days Gone, and God of War all deserve to reach wider audiences.
At the time of writing, God of War has just launched on PC digital storefronts, and critical reviews indicate it’s just as much of a spectacle on PC as it was on PS4 nearly four years ago. The new version of the title packs in a few new bells and whistles, too, namely true 4K, 60fps, NVIDIA’s DLSS technology, and ultra-widescreen support.
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God of War (2018) is available to play now on PC via Steam and the Epic Games Store, PS4, and PS5 platforms.
Source: Game Informer via Benji-Sales/Twitter
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